|Op. System:||Windows 8/7/Vista/XP|
|File size:||39 MB|
Publisher description for Blender
Aimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and Cinema quality video, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone Playback. Originally developed by the company 'Not a Number' (NaN), Blender Now is continued as 'Free Software, with the source code available under the GNU GPL license. It now continues development by the Blender Foundation in the Netherlands. What's new? Fire and Smoke Fire simulation was added to the Smoke Simulator. The domain received major updates to Improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved. Cycles Render Support for writing custom shaders in the Open Shading Language is now available. Motion Blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes. Mesh Modeling The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric. Modifiers The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.